![]() Please do keep in mind that the reasons we explained earlier still stand. Even taking into consideration the many reasons why we usually keep patches to ourselves, we’ve decided to give you a peek! You’ll get to see what’s going on now, what’s coming, and how Temtem is going to change with it. #LUMA TEMTEM PATCH#However, the 1.0 patch is arguably the most important patch ever for Temtem. Early feedback creates too much noise and too many things to be aware of, and could lead to even longer delays. Mixing the two together doesn’t really work for us. Our team works best when we are either working on the patch ourselves, or dedicated exclusively to gathering and implementing your feedback. Getting feedback when we are not ready to receive it is usually counter-productive.Giving too much data publicly early on could lead to having incorrect information spread around, like what happened with our initial roadmap for Early Access. We also iterate on the planning too, pushing features to more distant patches and including things that weren’t planned for the current patch. We usually iterate a lot internally - features get changed constantly until we are very close to the actual patch release.We like to spoil some minor features here and there so there is some hype on what’s coming, but we believe that having surprises is important too. We want our players to experience surprises when they receive a new patch.We are not usually huge fans of talking about what’s coming up in future patches, and there are some good reasons for that: We recommend reaaally reading them all!īut first, a disclaimer: Coming out of our cage and we’re a tad nervous about it Hello, Tamers, and welcome to the celebrations of what we’ve come to call the Golden Week! As 1.0 approaches we’ve decided to progressively but decisively unveil the mystery of 1.0 early on, for those on the fence about the immediate future, and for old and new players alike.Įvery working day of this week we will share a post covering one of the sectors of the game that are getting improved in 1.0, or part of the new content coming with it. ![]()
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